- Timestamp:
- Jan 16, 2012 7:56:19 AM (4 months ago)
- Location:
- trunk/L2J_DataPack
- Files:
-
- 2 edited
-
. (modified) (1 prop)
-
dist/game/data/stats/skills/26000-26099.xml (modified) (5 diffs)
Legend:
- Unmodified
- Added
- Removed
-
trunk/L2J_DataPack
- Property svn:mergeinfo changed
/branches/unstable/L2J_DataPack_BETA merged: 8407-8426,8428-8480,8482-8491,8493-8588,8590-8629
- Property svn:mergeinfo changed
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trunk/L2J_DataPack/dist/game/data/stats/skills/26000-26099.xml
r8591 r8630 210 210 </skill> 211 211 <skill id="26024" levels="1" name="Temporary Healing Potion"> 212 <set name="i temConsumeCount" val="1" />213 <set name=" power" val="435" />214 <set name="target" val="TARGET_SELF" /> 215 <set name="skillType" val="HEAL _STATIC" />212 <set name="isStaticHeal" val="true" /> 213 <set name="itemConsumeCount" val="1" /> 214 <set name="target" val="TARGET_SELF" /> 215 <set name="skillType" val="HEAL" /> 216 216 <set name="operateType" val="OP_ACTIVE" /> 217 217 <set name="isPotion" val="true" /> 218 <for> 219 <effect name="Heal" noicon="1" val="435" /> 220 </for> 218 221 </skill> 219 222 <skill id="26025" levels="1" name="Powerful Healing Potion"> … … 243 246 <!-- Level 1 doesn't exist in client. --> 244 247 <table name="#levelRange"> 0;0 20;39 40;51 52;60 61;75 76;85 </table> 245 <table name="# power"> 0 350 600 800 1000 1200 </table>248 <table name="#amount"> 0 350 600 800 1000 1200 </table> 246 249 <set name="isPotion" val="true" /> 247 250 <set name="itemConsumeCount" val="1" /> 248 251 <set name="magicLvl" val="1" /> 249 252 <set name="operateType" val="OP_ACTIVE" /> 250 <set name="power" val="#power" />251 253 <set name="reuseDelay" val="600000" /> 252 254 <set name="sharedReuse" val="2289-1" /> … … 256 258 <player levelRange="#levelRange" /> 257 259 </cond> 260 <for> 261 <effect name="CpHeal" noicon="1" val="#amount" /> 262 </for> 258 263 </skill> 259 264 <skill id="26028" levels="6" name="Secret medicine of Life"> … … 261 266 <!-- Level 1 doesn't exist in client. --> 262 267 <table name="#levelRange"> 0;0 20;39 40;51 52;60 61;75 76;85 </table> 263 <table name="# power"> 0 650 1100 1500 1900 2300 </table>268 <table name="#amount"> 0 650 1100 1500 1900 2300 </table> 264 269 <set name="isPotion" val="true" /> 270 <set name="isStaticHeal" val="true" /> 265 271 <set name="itemConsumeCount" val="1" /> 266 272 <set name="magicLvl" val="1" /> 267 273 <set name="operateType" val="OP_ACTIVE" /> 268 <set name="power" val="#power" />269 274 <set name="reuseDelay" val="600000" /> 270 275 <set name="sharedReuse" val="2287-1" /> 271 <set name="skillType" val="HEAL _STATIC" />276 <set name="skillType" val="HEAL" /> 272 277 <set name="target" val="TARGET_SELF" /> 273 278 <cond msgId="113" addName="1"> 274 279 <player levelRange="#levelRange" /> 275 280 </cond> 281 <for> 282 <effect name="Heal" noicon="1" val="#amount" /> 283 </for> 276 284 </skill> 277 285 <skill id="26029" levels="1" name="Potion of Will"> 278 286 <set name="itemConsumeCount" val="1" /> 279 <set name="power" val="50" />280 287 <set name="target" val="TARGET_SELF" /> 281 288 <set name="skillType" val="COMBATPOINTHEAL" /> 282 289 <set name="operateType" val="OP_ACTIVE" /> 283 290 <set name="isPotion" val="true" /> 291 <for> 292 <effect name="CpHeal" noicon="1" val="50" /> 293 </for> 284 294 </skill> 285 295 <skill id="26030" levels="1" name="Healing medicine for Mana"> … … 287 297 <set name="magicLvl" val="1" /> 288 298 <set name="operateType" val="OP_ACTIVE" /> 289 <set name="power" val="60" />290 299 <set name="reuseDelay" val="600000" /> 291 300 <set name="skillType" val="MANAHEAL" /> 292 301 <set name="target" val="TARGET_SELF" /> 302 <for> 303 <effect name="ManaHeal" noicon="1" val="60" /> 304 </for> 293 305 </skill> 294 306 <skill id="26031" levels="1" name="Wind Walk Scroll">
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