Ignore:
Timestamp:
Jan 16, 2012 7:56:19 AM (4 months ago)
Author:
MELERIX
Message:

STABLE: Sync with BETA [8629]

Location:
trunk/L2J_DataPack
Files:
2 edited

Legend:

Unmodified
Added
Removed
  • trunk/L2J_DataPack

  • trunk/L2J_DataPack/dist/game/data/scripts/handlers/skillhandlers/StrSiegeAssault.java

    r8406 r8630  
    1818import com.l2jserver.gameserver.instancemanager.CastleManager; 
    1919import com.l2jserver.gameserver.instancemanager.FortManager; 
    20 import com.l2jserver.gameserver.model.L2ItemInstance; 
    2120import com.l2jserver.gameserver.model.L2Object; 
    2221import com.l2jserver.gameserver.model.L2Skill; 
     
    2625import com.l2jserver.gameserver.model.entity.Castle; 
    2726import com.l2jserver.gameserver.model.entity.Fort; 
     27import com.l2jserver.gameserver.model.item.instance.L2ItemInstance; 
     28import com.l2jserver.gameserver.model.item.type.L2WeaponType; 
    2829import com.l2jserver.gameserver.skills.Formulas; 
    29 import com.l2jserver.gameserver.templates.item.L2WeaponType; 
    3030import com.l2jserver.gameserver.templates.skills.L2SkillType; 
    3131 
    3232/** 
    3333 * @author _tomciaaa_ 
    34  * 
    3534 */ 
    3635public class StrSiegeAssault implements ISkillHandler 
     
    4544         * @see com.l2jserver.gameserver.handler.ISkillHandler#useSkill(com.l2jserver.gameserver.model.actor.L2Character, com.l2jserver.gameserver.model.L2Skill, com.l2jserver.gameserver.model.L2Object[]) 
    4645         */ 
     46        @Override 
    4747        public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets) 
    4848        { 
     
    123123         * @see com.l2jserver.gameserver.handler.ISkillHandler#getSkillIds() 
    124124         */ 
     125        @Override 
    125126        public L2SkillType[] getSkillIds() 
    126127        { 
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