- Timestamp:
- Jan 16, 2012 7:56:19 AM (4 months ago)
- Location:
- trunk/L2J_DataPack
- Files:
-
- 2 edited
-
. (modified) (1 prop)
-
dist/game/data/scripts/handlers/skillhandlers/Pdam.java (modified) (6 diffs)
Legend:
- Unmodified
- Added
- Removed
-
trunk/L2J_DataPack
- Property svn:mergeinfo changed
/branches/unstable/L2J_DataPack_BETA merged: 8407-8426,8428-8480,8482-8491,8493-8588,8590-8629
- Property svn:mergeinfo changed
-
trunk/L2J_DataPack/dist/game/data/scripts/handlers/skillhandlers/Pdam.java
r8406 r8630 23 23 import com.l2jserver.gameserver.handler.ISkillHandler; 24 24 import com.l2jserver.gameserver.model.L2Effect; 25 import com.l2jserver.gameserver.model.L2ItemInstance;26 25 import com.l2jserver.gameserver.model.L2Object; 27 26 import com.l2jserver.gameserver.model.L2Skill; … … 30 29 import com.l2jserver.gameserver.model.actor.L2Summon; 31 30 import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; 31 import com.l2jserver.gameserver.model.item.instance.L2ItemInstance; 32 import com.l2jserver.gameserver.model.item.type.L2WeaponType; 32 33 import com.l2jserver.gameserver.network.SystemMessageId; 33 34 import com.l2jserver.gameserver.network.serverpackets.SystemMessage; … … 35 36 import com.l2jserver.gameserver.skills.Env; 36 37 import com.l2jserver.gameserver.skills.Formulas; 37 import com.l2jserver.gameserver.templates.item.L2WeaponType;38 38 import com.l2jserver.gameserver.templates.skills.L2SkillType; 39 40 41 /**42 * This class ...43 *44 * @version $Revision: 1.1.2.7.2.16 $ $Date: 2005/04/06 16:13:49 $45 */46 39 47 40 public class Pdam implements ISkillHandler … … 59 52 * @see com.l2jserver.gameserver.handler.ISkillHandler#useSkill(com.l2jserver.gameserver.model.actor.L2Character, com.l2jserver.gameserver.model.L2Skill, com.l2jserver.gameserver.model.L2Object[]) 60 53 */ 54 @Override 61 55 public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets) 62 56 { … … 207 201 } 208 202 else // No damage 209 activeChar.sendPacket(SystemMessage .getSystemMessage(SystemMessageId.ATTACK_FAILED));203 activeChar.sendPacket(SystemMessageId.ATTACK_FAILED); 210 204 } 211 205 else … … 279 273 * @see com.l2jserver.gameserver.handler.ISkillHandler#getSkillIds() 280 274 */ 275 @Override 281 276 public L2SkillType[] getSkillIds() 282 277 {
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