Ignore:
Timestamp:
Jan 16, 2012 7:56:19 AM (4 months ago)
Author:
MELERIX
Message:

STABLE: Sync with BETA [8629]

Location:
trunk/L2J_DataPack
Files:
2 edited

Legend:

Unmodified
Added
Removed
  • trunk/L2J_DataPack

  • trunk/L2J_DataPack/dist/game/data/scripts/handlers/skillhandlers/Pdam.java

    r8406 r8630  
    2323import com.l2jserver.gameserver.handler.ISkillHandler; 
    2424import com.l2jserver.gameserver.model.L2Effect; 
    25 import com.l2jserver.gameserver.model.L2ItemInstance; 
    2625import com.l2jserver.gameserver.model.L2Object; 
    2726import com.l2jserver.gameserver.model.L2Skill; 
     
    3029import com.l2jserver.gameserver.model.actor.L2Summon; 
    3130import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; 
     31import com.l2jserver.gameserver.model.item.instance.L2ItemInstance; 
     32import com.l2jserver.gameserver.model.item.type.L2WeaponType; 
    3233import com.l2jserver.gameserver.network.SystemMessageId; 
    3334import com.l2jserver.gameserver.network.serverpackets.SystemMessage; 
     
    3536import com.l2jserver.gameserver.skills.Env; 
    3637import com.l2jserver.gameserver.skills.Formulas; 
    37 import com.l2jserver.gameserver.templates.item.L2WeaponType; 
    3838import com.l2jserver.gameserver.templates.skills.L2SkillType; 
    39  
    40  
    41 /** 
    42  * This class ... 
    43  * 
    44  * @version $Revision: 1.1.2.7.2.16 $ $Date: 2005/04/06 16:13:49 $ 
    45  */ 
    4639 
    4740public class Pdam implements ISkillHandler 
     
    5952         * @see com.l2jserver.gameserver.handler.ISkillHandler#useSkill(com.l2jserver.gameserver.model.actor.L2Character, com.l2jserver.gameserver.model.L2Skill, com.l2jserver.gameserver.model.L2Object[]) 
    6053         */ 
     54        @Override 
    6155        public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets) 
    6256        { 
     
    207201                                } 
    208202                                else // No damage 
    209                                         activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.ATTACK_FAILED)); 
     203                                        activeChar.sendPacket(SystemMessageId.ATTACK_FAILED); 
    210204                        } 
    211205                        else 
     
    279273         * @see com.l2jserver.gameserver.handler.ISkillHandler#getSkillIds() 
    280274         */ 
     275        @Override 
    281276        public L2SkillType[] getSkillIds() 
    282277        { 
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