Ignore:
Timestamp:
Jan 16, 2012 7:56:19 AM (4 months ago)
Author:
MELERIX
Message:

STABLE: Sync with BETA [8629]

Location:
trunk/L2J_DataPack
Files:
2 edited

Legend:

Unmodified
Added
Removed
  • trunk/L2J_DataPack

  • trunk/L2J_DataPack/dist/game/data/scripts/handlers/skillhandlers/Mdam.java

    r8406 r8630  
    2222import com.l2jserver.gameserver.handler.ISkillHandler; 
    2323import com.l2jserver.gameserver.model.L2Effect; 
    24 import com.l2jserver.gameserver.model.L2ItemInstance; 
    2524import com.l2jserver.gameserver.model.L2Object; 
    2625import com.l2jserver.gameserver.model.L2Skill; 
     
    2928import com.l2jserver.gameserver.model.actor.L2Summon; 
    3029import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; 
     30import com.l2jserver.gameserver.model.item.instance.L2ItemInstance; 
    3131import com.l2jserver.gameserver.network.SystemMessageId; 
    3232import com.l2jserver.gameserver.network.serverpackets.SystemMessage; 
     
    3434import com.l2jserver.gameserver.skills.Formulas; 
    3535import com.l2jserver.gameserver.templates.skills.L2SkillType; 
    36  
    37 /** 
    38  * This class ... 
    39  * 
    40  * @version $Revision: 1.1.2.8.2.9 $ $Date: 2005/04/05 19:41:23 $ 
    41  */ 
    4236 
    4337public class Mdam implements ISkillHandler 
     
    5650         * @see com.l2jserver.gameserver.handler.ISkillHandler#useSkill(com.l2jserver.gameserver.model.actor.L2Character, com.l2jserver.gameserver.model.L2Skill, com.l2jserver.gameserver.model.L2Object[]) 
    5751         */ 
     52        @Override 
    5853        public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets) 
    5954        { 
     
    222217         * @see com.l2jserver.gameserver.handler.ISkillHandler#getSkillIds() 
    223218         */ 
     219        @Override 
    224220        public L2SkillType[] getSkillIds() 
    225221        { 
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