Ignore:
Timestamp:
Jan 16, 2012 7:56:19 AM (4 months ago)
Author:
MELERIX
Message:

STABLE: Sync with BETA [8629]

Location:
trunk/L2J_DataPack
Files:
2 edited

Legend:

Unmodified
Added
Removed
  • trunk/L2J_DataPack

  • trunk/L2J_DataPack/dist/game/data/scripts/handlers/skillhandlers/Manadam.java

    r8406 r8630  
    1717import com.l2jserver.gameserver.handler.ISkillHandler; 
    1818import com.l2jserver.gameserver.model.L2Effect; 
    19 import com.l2jserver.gameserver.model.L2ItemInstance; 
    2019import com.l2jserver.gameserver.model.L2Object; 
    2120import com.l2jserver.gameserver.model.L2Skill; 
     
    2322import com.l2jserver.gameserver.model.actor.L2Summon; 
    2423import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; 
     24import com.l2jserver.gameserver.model.item.instance.L2ItemInstance; 
    2525import com.l2jserver.gameserver.network.SystemMessageId; 
    2626import com.l2jserver.gameserver.network.serverpackets.StatusUpdate; 
     
    3232/** 
    3333 * Class handling the Mana damage skill 
    34  * 
    3534 * @author slyce 
    3635 */ 
     
    4645         * @see com.l2jserver.gameserver.handler.ISkillHandler#useSkill(com.l2jserver.gameserver.model.actor.L2Character, com.l2jserver.gameserver.model.L2Skill, com.l2jserver.gameserver.model.L2Object[]) 
    4746         */ 
     47        @Override 
    4848        public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets) 
    4949        { 
     
    9393                        if (target.isInvul() || !acted) 
    9494                        { 
    95                                 activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.MISSED_TARGET)); 
     95                                activeChar.sendPacket(SystemMessageId.MISSED_TARGET); 
    9696                        } 
    9797                        else 
     
    117117                                { 
    118118                                        damage *= 3.; 
    119                                         activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.CRITICAL_HIT_MAGIC)); 
     119                                        activeChar.sendPacket(SystemMessageId.CRITICAL_HIT_MAGIC); 
    120120                                } 
    121121                                 
     
    165165         * @see com.l2jserver.gameserver.handler.ISkillHandler#getSkillIds() 
    166166         */ 
     167        @Override 
    167168        public L2SkillType[] getSkillIds() 
    168169        { 
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