- Timestamp:
- Jan 16, 2012 7:56:19 AM (4 months ago)
- Location:
- trunk/L2J_DataPack
- Files:
-
- 2 edited
-
. (modified) (1 prop)
-
dist/game/data/scripts/handlers/skillhandlers/Harvest.java (modified) (7 diffs)
Legend:
- Unmodified
- Added
- Removed
-
trunk/L2J_DataPack
- Property svn:mergeinfo changed
/branches/unstable/L2J_DataPack_BETA merged: 8407-8426,8428-8480,8482-8491,8493-8588,8590-8629
- Property svn:mergeinfo changed
-
trunk/L2J_DataPack/dist/game/data/scripts/handlers/skillhandlers/Harvest.java
r7720 r8630 19 19 import com.l2jserver.Config; 20 20 import com.l2jserver.gameserver.handler.ISkillHandler; 21 import com.l2jserver.gameserver.model.L2ItemInstance;22 21 import com.l2jserver.gameserver.model.L2Object; 23 22 import com.l2jserver.gameserver.model.L2Skill; … … 26 25 import com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance; 27 26 import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; 27 import com.l2jserver.gameserver.model.item.instance.L2ItemInstance; 28 28 import com.l2jserver.gameserver.network.SystemMessageId; 29 29 import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate; … … 32 32 import com.l2jserver.gameserver.templates.skills.L2SkillType; 33 33 import com.l2jserver.util.Rnd; 34 35 34 36 35 /** … … 50 49 * @see com.l2jserver.gameserver.handler.ISkillHandler#useSkill(com.l2jserver.gameserver.model.actor.L2Character, com.l2jserver.gameserver.model.L2Skill, com.l2jserver.gameserver.model.L2Object[]) 51 50 */ 51 @Override 52 52 public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets) 53 53 { … … 129 129 } 130 130 else 131 activeChar.sendPacket(SystemMessage .getSystemMessage(SystemMessageId.THE_HARVEST_HAS_FAILED));131 activeChar.sendPacket(SystemMessageId.THE_HARVEST_HAS_FAILED); 132 132 } 133 133 else 134 activeChar.sendPacket(SystemMessage .getSystemMessage(SystemMessageId.THE_HARVEST_FAILED_BECAUSE_THE_SEED_WAS_NOT_SOWN));134 activeChar.sendPacket(SystemMessageId.THE_HARVEST_FAILED_BECAUSE_THE_SEED_WAS_NOT_SOWN); 135 135 } 136 136 … … 139 139 /** 140 140 * 141 * @param activeChar 142 * @param target 141 143 * @return 142 144 */ … … 167 169 * @see com.l2jserver.gameserver.handler.ISkillHandler#getSkillIds() 168 170 */ 171 @Override 169 172 public L2SkillType[] getSkillIds() 170 173 {
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