Changeset 8630 for trunk/L2J_DataPack/dist/game/data/scripts/handlers/skillhandlers/FishingSkill.java
- Timestamp:
- Jan 16, 2012 7:56:19 AM (4 months ago)
- Location:
- trunk/L2J_DataPack
- Files:
-
- 2 edited
-
. (modified) (1 prop)
-
dist/game/data/scripts/handlers/skillhandlers/FishingSkill.java (modified) (5 diffs)
Legend:
- Unmodified
- Added
- Removed
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trunk/L2J_DataPack
- Property svn:mergeinfo changed
/branches/unstable/L2J_DataPack_BETA merged: 8407-8426,8428-8480,8482-8491,8493-8588,8590-8629
- Property svn:mergeinfo changed
-
trunk/L2J_DataPack/dist/game/data/scripts/handlers/skillhandlers/FishingSkill.java
r7720 r8630 17 17 import com.l2jserver.gameserver.handler.ISkillHandler; 18 18 import com.l2jserver.gameserver.model.L2Fishing; 19 import com.l2jserver.gameserver.model.L2ItemInstance;20 19 import com.l2jserver.gameserver.model.L2Object; 21 20 import com.l2jserver.gameserver.model.L2Skill; 22 21 import com.l2jserver.gameserver.model.actor.L2Character; 23 22 import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; 23 import com.l2jserver.gameserver.model.item.L2Weapon; 24 import com.l2jserver.gameserver.model.item.instance.L2ItemInstance; 24 25 import com.l2jserver.gameserver.network.SystemMessageId; 25 26 import com.l2jserver.gameserver.network.serverpackets.ActionFailed; 26 import com.l2jserver.gameserver.network.serverpackets.SystemMessage;27 import com.l2jserver.gameserver.templates.item.L2Weapon;28 27 import com.l2jserver.gameserver.templates.skills.L2SkillType; 29 28 … … 40 39 * @see com.l2jserver.gameserver.handler.ISkillHandler#useSkill(com.l2jserver.gameserver.model.actor.L2Character, com.l2jserver.gameserver.model.L2Skill, com.l2jserver.gameserver.model.L2Object[]) 41 40 */ 41 @Override 42 42 public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets) 43 43 { … … 53 53 { 54 54 //Pumping skill is available only while fishing 55 player.sendPacket(SystemMessage .getSystemMessage(SystemMessageId.CAN_USE_PUMPING_ONLY_WHILE_FISHING));55 player.sendPacket(SystemMessageId.CAN_USE_PUMPING_ONLY_WHILE_FISHING); 56 56 } 57 57 else if (skill.getSkillType() == L2SkillType.REELING) 58 58 { 59 59 //Reeling skill is available only while fishing 60 player.sendPacket(SystemMessage .getSystemMessage(SystemMessageId.CAN_USE_REELING_ONLY_WHILE_FISHING));60 player.sendPacket(SystemMessageId.CAN_USE_REELING_ONLY_WHILE_FISHING); 61 61 } 62 62 player.sendPacket(ActionFailed.STATIC_PACKET); … … 75 75 if (player.getSkillLevel(1315) <= skill.getLevel() - 2) //1315 - Fish Expertise 76 76 {//Penalty 77 player.sendPacket(SystemMessage .getSystemMessage(SystemMessageId.REELING_PUMPING_3_LEVELS_HIGHER_THAN_FISHING_PENALTY));77 player.sendPacket(SystemMessageId.REELING_PUMPING_3_LEVELS_HIGHER_THAN_FISHING_PENALTY); 78 78 pen = 50; 79 79 int penatlydmg = dmg - pen; … … 101 101 * @see com.l2jserver.gameserver.handler.ISkillHandler#getSkillIds() 102 102 */ 103 @Override 103 104 public L2SkillType[] getSkillIds() 104 105 {
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