Ignore:
Timestamp:
Jan 16, 2012 7:56:19 AM (4 months ago)
Author:
MELERIX
Message:

STABLE: Sync with BETA [8629]

Location:
trunk/L2J_DataPack
Files:
2 edited

Legend:

Unmodified
Added
Removed
  • trunk/L2J_DataPack

  • trunk/L2J_DataPack/dist/game/data/scripts/handlers/skillhandlers/FishingSkill.java

    r7720 r8630  
    1717import com.l2jserver.gameserver.handler.ISkillHandler; 
    1818import com.l2jserver.gameserver.model.L2Fishing; 
    19 import com.l2jserver.gameserver.model.L2ItemInstance; 
    2019import com.l2jserver.gameserver.model.L2Object; 
    2120import com.l2jserver.gameserver.model.L2Skill; 
    2221import com.l2jserver.gameserver.model.actor.L2Character; 
    2322import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; 
     23import com.l2jserver.gameserver.model.item.L2Weapon; 
     24import com.l2jserver.gameserver.model.item.instance.L2ItemInstance; 
    2425import com.l2jserver.gameserver.network.SystemMessageId; 
    2526import com.l2jserver.gameserver.network.serverpackets.ActionFailed; 
    26 import com.l2jserver.gameserver.network.serverpackets.SystemMessage; 
    27 import com.l2jserver.gameserver.templates.item.L2Weapon; 
    2827import com.l2jserver.gameserver.templates.skills.L2SkillType; 
    2928 
     
    4039         * @see com.l2jserver.gameserver.handler.ISkillHandler#useSkill(com.l2jserver.gameserver.model.actor.L2Character, com.l2jserver.gameserver.model.L2Skill, com.l2jserver.gameserver.model.L2Object[]) 
    4140         */ 
     41        @Override 
    4242        public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets) 
    4343        { 
     
    5353                        { 
    5454                                //Pumping skill is available only while fishing 
    55                                 player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.CAN_USE_PUMPING_ONLY_WHILE_FISHING)); 
     55                                player.sendPacket(SystemMessageId.CAN_USE_PUMPING_ONLY_WHILE_FISHING); 
    5656                        } 
    5757                        else if (skill.getSkillType() == L2SkillType.REELING) 
    5858                        { 
    5959                                //Reeling skill is available only while fishing 
    60                                 player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.CAN_USE_REELING_ONLY_WHILE_FISHING)); 
     60                                player.sendPacket(SystemMessageId.CAN_USE_REELING_ONLY_WHILE_FISHING); 
    6161                        } 
    6262                        player.sendPacket(ActionFailed.STATIC_PACKET); 
     
    7575                if (player.getSkillLevel(1315) <= skill.getLevel() - 2) //1315 - Fish Expertise 
    7676                {//Penalty 
    77                         player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.REELING_PUMPING_3_LEVELS_HIGHER_THAN_FISHING_PENALTY)); 
     77                        player.sendPacket(SystemMessageId.REELING_PUMPING_3_LEVELS_HIGHER_THAN_FISHING_PENALTY); 
    7878                        pen = 50; 
    7979                        int penatlydmg = dmg - pen; 
     
    101101         * @see com.l2jserver.gameserver.handler.ISkillHandler#getSkillIds() 
    102102         */ 
     103        @Override 
    103104        public L2SkillType[] getSkillIds() 
    104105        { 
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