- Timestamp:
- Jan 16, 2012 7:56:19 AM (4 months ago)
- Location:
- trunk/L2J_DataPack
- Files:
-
- 2 edited
-
. (modified) (1 prop)
-
dist/game/data/scripts/handlers/skillhandlers/Disablers.java (modified) (10 diffs)
Legend:
- Unmodified
- Added
- Removed
-
trunk/L2J_DataPack
- Property svn:mergeinfo changed
/branches/unstable/L2J_DataPack_BETA merged: 8407-8426,8428-8480,8482-8491,8493-8588,8590-8629
- Property svn:mergeinfo changed
-
trunk/L2J_DataPack/dist/game/data/scripts/handlers/skillhandlers/Disablers.java
r8479 r8630 24 24 import com.l2jserver.gameserver.handler.SkillHandler; 25 25 import com.l2jserver.gameserver.model.L2Effect; 26 import com.l2jserver.gameserver.model.L2ItemInstance;27 26 import com.l2jserver.gameserver.model.L2Object; 28 27 import com.l2jserver.gameserver.model.L2Skill; … … 33 32 import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; 34 33 import com.l2jserver.gameserver.model.actor.instance.L2SiegeSummonInstance; 34 import com.l2jserver.gameserver.model.item.instance.L2ItemInstance; 35 35 import com.l2jserver.gameserver.network.SystemMessageId; 36 36 import com.l2jserver.gameserver.network.serverpackets.SystemMessage; … … 39 39 import com.l2jserver.gameserver.skills.Stats; 40 40 import com.l2jserver.gameserver.templates.skills.L2SkillType; 41 import com.l2jserver.gameserver.templates.skills.L2TargetType; 41 42 import com.l2jserver.util.Rnd; 42 43 … … 75 76 * @see com.l2jserver.gameserver.handler.ISkillHandler#useSkill(com.l2jserver.gameserver.model.actor.L2Character, com.l2jserver.gameserver.model.L2Skill, com.l2jserver.gameserver.model.L2Object[]) 76 77 */ 78 @Override 77 79 public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets) 78 80 { … … 262 264 } 263 265 else 264 activeChar.sendPacket(SystemMessage .getSystemMessage(SystemMessageId.TARGET_IS_INCORRECT));266 activeChar.sendPacket(SystemMessageId.TARGET_IS_INCORRECT); 265 267 break; 266 268 } … … 329 331 if (Formulas.calcSkillSuccess(activeChar, target, skill, shld, ss, sps, bss)) 330 332 { 331 if (skill.getTargetType() == L2 Skill.SkillTargetType.TARGET_UNDEAD)333 if (skill.getTargetType() == L2TargetType.TARGET_UNDEAD) 332 334 { 333 335 if (target.isUndead()) … … 568 570 break; 569 571 case HEAL: 570 ISkillHandler Healhandler = SkillHandler.getInstance().get SkillHandler(L2SkillType.HEAL);572 ISkillHandler Healhandler = SkillHandler.getInstance().getHandler(L2SkillType.HEAL); 571 573 if (Healhandler == null) 572 574 { … … 613 615 * @param target 614 616 * @param type 615 * @param power617 * @param negateLvl 616 618 * @param maxRemoved 617 619 * @return … … 626 628 * @param target 627 629 * @param type 628 * @param power630 * @param negateLvl 629 631 * @param skillId 630 632 * @param maxRemoved … … 723 725 * @see com.l2jserver.gameserver.handler.ISkillHandler#getSkillIds() 724 726 */ 727 @Override 725 728 public L2SkillType[] getSkillIds() 726 729 {
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