- Timestamp:
- Jan 16, 2012 7:56:19 AM (4 months ago)
- Location:
- trunk/L2J_DataPack
- Files:
-
- 2 edited
-
. (modified) (1 prop)
-
dist/game/data/scripts/handlers/skillhandlers/Continuous.java (modified) (5 diffs)
Legend:
- Unmodified
- Added
- Removed
-
trunk/L2J_DataPack
- Property svn:mergeinfo changed
/branches/unstable/L2J_DataPack_BETA merged: 8407-8426,8428-8480,8482-8491,8493-8588,8590-8629
- Property svn:mergeinfo changed
-
trunk/L2J_DataPack/dist/game/data/scripts/handlers/skillhandlers/Continuous.java
r8040 r8630 21 21 import com.l2jserver.gameserver.instancemanager.DuelManager; 22 22 import com.l2jserver.gameserver.model.L2Effect; 23 import com.l2jserver.gameserver.model.L2ItemInstance;24 23 import com.l2jserver.gameserver.model.L2Object; 25 24 import com.l2jserver.gameserver.model.L2Skill; … … 32 31 import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; 33 32 import com.l2jserver.gameserver.model.actor.instance.L2SummonInstance; 33 import com.l2jserver.gameserver.model.item.instance.L2ItemInstance; 34 34 import com.l2jserver.gameserver.network.SystemMessageId; 35 import com.l2jserver.gameserver.network.serverpackets.SystemMessage;36 35 import com.l2jserver.gameserver.skills.Env; 37 36 import com.l2jserver.gameserver.skills.Formulas; … … 70 69 * @see com.l2jserver.gameserver.handler.ISkillHandler#useSkill(com.l2jserver.gameserver.model.actor.L2Character, com.l2jserver.gameserver.model.L2Skill, com.l2jserver.gameserver.model.L2Object[]) 71 70 */ 71 @Override 72 72 public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets) 73 73 { … … 244 244 else 245 245 { 246 activeChar.sendPacket(SystemMessage .getSystemMessage(SystemMessageId.ATTACK_FAILED));246 activeChar.sendPacket(SystemMessageId.ATTACK_FAILED); 247 247 } 248 248 … … 268 268 * @see com.l2jserver.gameserver.handler.ISkillHandler#getSkillIds() 269 269 */ 270 @Override 270 271 public L2SkillType[] getSkillIds() 271 272 {
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