- Timestamp:
- Jan 16, 2012 7:56:19 AM (4 months ago)
- Location:
- trunk/L2J_DataPack
- Files:
-
- 2 edited
-
. (modified) (1 prop)
-
dist/game/data/scripts/handlers/skillhandlers/ChainHeal.java (modified) (2 diffs)
Legend:
- Unmodified
- Added
- Removed
-
trunk/L2J_DataPack
- Property svn:mergeinfo changed
/branches/unstable/L2J_DataPack_BETA merged: 8407-8426,8428-8480,8482-8491,8493-8588,8590-8629
- Property svn:mergeinfo changed
-
trunk/L2J_DataPack/dist/game/data/scripts/handlers/skillhandlers/ChainHeal.java
r8406 r8630 49 49 * @see com.l2jserver.gameserver.handler.ISkillHandler#useSkill(com.l2jserver.gameserver.model.actor.L2Character, com.l2jserver.gameserver.model.L2Skill, com.l2jserver.gameserver.model.L2Object[]) 50 50 */ 51 @Override 51 52 public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets) 52 53 { 53 54 //check for other effects 54 ISkillHandler handler = SkillHandler.getInstance().get SkillHandler(L2SkillType.BUFF);55 ISkillHandler handler = SkillHandler.getInstance().getHandler(L2SkillType.BUFF); 55 56 56 57 if (handler != null) … … 141 142 * @see com.l2jserver.gameserver.handler.ISkillHandler#getSkillIds() 142 143 */ 144 @Override 143 145 public L2SkillType[] getSkillIds() 144 146 {
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