Ignore:
Timestamp:
Jan 16, 2012 7:56:19 AM (4 months ago)
Author:
MELERIX
Message:

STABLE: Sync with BETA [8629]

Location:
trunk/L2J_DataPack
Files:
2 edited

Legend:

Unmodified
Added
Removed
  • trunk/L2J_DataPack

  • trunk/L2J_DataPack/dist/game/data/scripts/handlers/itemhandlers/SpiritShot.java

    r7720 r8630  
    1616 
    1717import com.l2jserver.gameserver.handler.IItemHandler; 
    18 import com.l2jserver.gameserver.model.L2ItemInstance; 
    1918import com.l2jserver.gameserver.model.actor.L2Playable; 
    2019import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; 
     20import com.l2jserver.gameserver.model.item.L2Item; 
     21import com.l2jserver.gameserver.model.item.L2Weapon; 
     22import com.l2jserver.gameserver.model.item.instance.L2ItemInstance; 
    2123import com.l2jserver.gameserver.network.SystemMessageId; 
    2224import com.l2jserver.gameserver.network.serverpackets.MagicSkillUse; 
    23 import com.l2jserver.gameserver.network.serverpackets.SystemMessage; 
    24 import com.l2jserver.gameserver.templates.item.L2Item; 
    25 import com.l2jserver.gameserver.templates.item.L2Weapon; 
    2625import com.l2jserver.gameserver.util.Broadcast; 
    2726 
     
    3635        /** 
    3736         *  
    38          * @see com.l2jserver.gameserver.handler.IItemHandler#useItem(com.l2jserver.gameserver.model.actor.L2Playable, com.l2jserver.gameserver.model.L2ItemInstance, boolean) 
     37         * @see com.l2jserver.gameserver.handler.IItemHandler#useItem(com.l2jserver.gameserver.model.actor.L2Playable, com.l2jserver.gameserver.model.item.instance.L2ItemInstance, boolean) 
    3938         */ 
     39        @Override 
    4040        public synchronized void useItem(L2Playable playable, L2ItemInstance item, boolean forceUse) 
    4141        { 
     
    5252                { 
    5353                        if (!activeChar.getAutoSoulShot().contains(itemId)) 
    54                                 activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.CANNOT_USE_SPIRITSHOTS)); 
     54                                activeChar.sendPacket(SystemMessageId.CANNOT_USE_SPIRITSHOTS); 
    5555                        return; 
    5656                } 
     
    9797                { 
    9898                        if (!activeChar.getAutoSoulShot().contains(itemId)) 
    99                                 activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.SPIRITSHOTS_GRADE_MISMATCH)); 
     99                                activeChar.sendPacket(SystemMessageId.SPIRITSHOTS_GRADE_MISMATCH); 
    100100                         
    101101                        return; 
     
    106106                { 
    107107                        if (!activeChar.disableAutoShot(itemId)) 
    108                                 activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.NOT_ENOUGH_SPIRITSHOTS)); 
     108                                activeChar.sendPacket(SystemMessageId.NOT_ENOUGH_SPIRITSHOTS); 
    109109                        return; 
    110110                } 
     
    152152                } 
    153153                // Send message to client 
    154                 activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.ENABLED_SPIRITSHOT)); 
     154                activeChar.sendPacket(SystemMessageId.ENABLED_SPIRITSHOT); 
    155155                Broadcast.toSelfAndKnownPlayersInRadius(activeChar, new MagicSkillUse(activeChar, activeChar, skillId, 1, 0, 0), 360000); 
    156156        } 
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