- Timestamp:
- Jan 16, 2012 7:56:19 AM (4 months ago)
- Location:
- trunk/L2J_DataPack
- Files:
-
- 2 edited
-
. (modified) (1 prop)
-
dist/game/data/scripts/handlers/itemhandlers/SpiritShot.java (modified) (6 diffs)
Legend:
- Unmodified
- Added
- Removed
-
trunk/L2J_DataPack
- Property svn:mergeinfo changed
/branches/unstable/L2J_DataPack_BETA merged: 8407-8426,8428-8480,8482-8491,8493-8588,8590-8629
- Property svn:mergeinfo changed
-
trunk/L2J_DataPack/dist/game/data/scripts/handlers/itemhandlers/SpiritShot.java
r7720 r8630 16 16 17 17 import com.l2jserver.gameserver.handler.IItemHandler; 18 import com.l2jserver.gameserver.model.L2ItemInstance;19 18 import com.l2jserver.gameserver.model.actor.L2Playable; 20 19 import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; 20 import com.l2jserver.gameserver.model.item.L2Item; 21 import com.l2jserver.gameserver.model.item.L2Weapon; 22 import com.l2jserver.gameserver.model.item.instance.L2ItemInstance; 21 23 import com.l2jserver.gameserver.network.SystemMessageId; 22 24 import com.l2jserver.gameserver.network.serverpackets.MagicSkillUse; 23 import com.l2jserver.gameserver.network.serverpackets.SystemMessage;24 import com.l2jserver.gameserver.templates.item.L2Item;25 import com.l2jserver.gameserver.templates.item.L2Weapon;26 25 import com.l2jserver.gameserver.util.Broadcast; 27 26 … … 36 35 /** 37 36 * 38 * @see com.l2jserver.gameserver.handler.IItemHandler#useItem(com.l2jserver.gameserver.model.actor.L2Playable, com.l2jserver.gameserver.model. L2ItemInstance, boolean)37 * @see com.l2jserver.gameserver.handler.IItemHandler#useItem(com.l2jserver.gameserver.model.actor.L2Playable, com.l2jserver.gameserver.model.item.instance.L2ItemInstance, boolean) 39 38 */ 39 @Override 40 40 public synchronized void useItem(L2Playable playable, L2ItemInstance item, boolean forceUse) 41 41 { … … 52 52 { 53 53 if (!activeChar.getAutoSoulShot().contains(itemId)) 54 activeChar.sendPacket(SystemMessage .getSystemMessage(SystemMessageId.CANNOT_USE_SPIRITSHOTS));54 activeChar.sendPacket(SystemMessageId.CANNOT_USE_SPIRITSHOTS); 55 55 return; 56 56 } … … 97 97 { 98 98 if (!activeChar.getAutoSoulShot().contains(itemId)) 99 activeChar.sendPacket(SystemMessage .getSystemMessage(SystemMessageId.SPIRITSHOTS_GRADE_MISMATCH));99 activeChar.sendPacket(SystemMessageId.SPIRITSHOTS_GRADE_MISMATCH); 100 100 101 101 return; … … 106 106 { 107 107 if (!activeChar.disableAutoShot(itemId)) 108 activeChar.sendPacket(SystemMessage .getSystemMessage(SystemMessageId.NOT_ENOUGH_SPIRITSHOTS));108 activeChar.sendPacket(SystemMessageId.NOT_ENOUGH_SPIRITSHOTS); 109 109 return; 110 110 } … … 152 152 } 153 153 // Send message to client 154 activeChar.sendPacket(SystemMessage .getSystemMessage(SystemMessageId.ENABLED_SPIRITSHOT));154 activeChar.sendPacket(SystemMessageId.ENABLED_SPIRITSHOT); 155 155 Broadcast.toSelfAndKnownPlayersInRadius(activeChar, new MagicSkillUse(activeChar, activeChar, skillId, 1, 0, 0), 360000); 156 156 }
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