- Timestamp:
- Jan 16, 2012 7:56:19 AM (4 months ago)
- Location:
- trunk/L2J_DataPack
- Files:
-
- 2 edited
-
. (modified) (1 prop)
-
dist/game/data/scripts/handlers/itemhandlers/SoulShots.java (modified) (1 diff)
Legend:
- Unmodified
- Added
- Removed
-
trunk/L2J_DataPack
- Property svn:mergeinfo changed
/branches/unstable/L2J_DataPack_BETA merged: 8407-8426,8428-8480,8482-8491,8493-8588,8590-8629
- Property svn:mergeinfo changed
-
trunk/L2J_DataPack/dist/game/data/scripts/handlers/itemhandlers/SoulShots.java
r8406 r8630 16 16 17 17 import com.l2jserver.gameserver.handler.IItemHandler; 18 import com.l2jserver.gameserver.model.L2ItemInstance;19 18 import com.l2jserver.gameserver.model.actor.L2Playable; 20 19 import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; 20 import com.l2jserver.gameserver.model.item.L2Item; 21 import com.l2jserver.gameserver.model.item.L2Weapon; 22 import com.l2jserver.gameserver.model.item.instance.L2ItemInstance; 21 23 import com.l2jserver.gameserver.network.SystemMessageId; 22 24 import com.l2jserver.gameserver.network.serverpackets.MagicSkillUse; 23 25 import com.l2jserver.gameserver.skills.Stats; 24 import com.l2jserver.gameserver.templates.item.L2Item;25 import com.l2jserver.gameserver.templates.item.L2Weapon;26 26 import com.l2jserver.gameserver.util.Broadcast; 27 27 28 28 public class SoulShots implements IItemHandler 29 29 { 30 @Override 30 31 public void useItem(L2Playable playable, L2ItemInstance item, boolean forceUse) 31 32 {
Note: See TracChangeset
for help on using the changeset viewer.
