- Timestamp:
- Jan 16, 2012 7:56:19 AM (4 months ago)
- Location:
- trunk/L2J_DataPack
- Files:
-
- 2 edited
-
. (modified) (1 prop)
-
dist/game/data/scripts/handlers/itemhandlers/Seed.java (modified) (7 diffs)
Legend:
- Unmodified
- Added
- Removed
-
trunk/L2J_DataPack
- Property svn:mergeinfo changed
/branches/unstable/L2J_DataPack_BETA merged: 8407-8426,8428-8480,8482-8491,8493-8588,8590-8629
- Property svn:mergeinfo changed
-
trunk/L2J_DataPack/dist/game/data/scripts/handlers/itemhandlers/Seed.java
r8406 r8630 18 18 import com.l2jserver.gameserver.instancemanager.CastleManorManager; 19 19 import com.l2jserver.gameserver.instancemanager.MapRegionManager; 20 import com.l2jserver.gameserver.model.L2ItemInstance;21 20 import com.l2jserver.gameserver.model.L2Manor; 22 21 import com.l2jserver.gameserver.model.L2Object; … … 28 27 import com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance; 29 28 import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; 29 import com.l2jserver.gameserver.model.item.instance.L2ItemInstance; 30 30 import com.l2jserver.gameserver.network.SystemMessageId; 31 31 import com.l2jserver.gameserver.network.serverpackets.ActionFailed; 32 import com.l2jserver.gameserver.network.serverpackets.SystemMessage;33 32 import com.l2jserver.gameserver.skills.SkillHolder; 34 33 … … 40 39 /** 41 40 * 42 * @see com.l2jserver.gameserver.handler.IItemHandler#useItem(com.l2jserver.gameserver.model.actor.L2Playable, com.l2jserver.gameserver.model. L2ItemInstance, boolean)41 * @see com.l2jserver.gameserver.handler.IItemHandler#useItem(com.l2jserver.gameserver.model.actor.L2Playable, com.l2jserver.gameserver.model.item.instance.L2ItemInstance, boolean) 43 42 */ 43 @Override 44 44 public void useItem(L2Playable playable, L2ItemInstance item, boolean forceUse) 45 45 { … … 53 53 if (!(tgt instanceof L2Npc)) 54 54 { 55 playable.sendPacket(SystemMessage .getSystemMessage(SystemMessageId.INCORRECT_TARGET));55 playable.sendPacket(SystemMessageId.INCORRECT_TARGET); 56 56 playable.sendPacket(ActionFailed.STATIC_PACKET); 57 57 return; … … 59 59 if (!(tgt instanceof L2MonsterInstance) || tgt instanceof L2ChestInstance || ((L2Character)tgt).isRaid()) 60 60 { 61 playable.sendPacket(SystemMessage .getSystemMessage(SystemMessageId.THE_TARGET_IS_UNAVAILABLE_FOR_SEEDING));61 playable.sendPacket(SystemMessageId.THE_TARGET_IS_UNAVAILABLE_FOR_SEEDING); 62 62 playable.sendPacket(ActionFailed.STATIC_PACKET); 63 63 return; … … 67 67 if (target.isDead()) 68 68 { 69 playable.sendPacket(SystemMessage .getSystemMessage(SystemMessageId.INCORRECT_TARGET));69 playable.sendPacket(SystemMessageId.INCORRECT_TARGET); 70 70 playable.sendPacket(ActionFailed.STATIC_PACKET); 71 71 return; … … 94 94 } 95 95 else 96 playable.sendPacket(SystemMessage .getSystemMessage(SystemMessageId.THIS_SEED_MAY_NOT_BE_SOWN_HERE));96 playable.sendPacket(SystemMessageId.THIS_SEED_MAY_NOT_BE_SOWN_HERE); 97 97 } 98 98
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