- Timestamp:
- Jan 16, 2012 7:56:19 AM (4 months ago)
- Location:
- trunk/L2J_DataPack
- Files:
-
- 2 edited
-
. (modified) (1 prop)
-
dist/game/data/scripts/handlers/itemhandlers/RollingDice.java (modified) (4 diffs)
Legend:
- Unmodified
- Added
- Removed
-
trunk/L2J_DataPack
- Property svn:mergeinfo changed
/branches/unstable/L2J_DataPack_BETA merged: 8407-8426,8428-8480,8482-8491,8493-8588,8590-8629
- Property svn:mergeinfo changed
-
trunk/L2J_DataPack/dist/game/data/scripts/handlers/itemhandlers/RollingDice.java
r7720 r8630 16 16 17 17 import com.l2jserver.gameserver.handler.IItemHandler; 18 import com.l2jserver.gameserver.model.L2ItemInstance;19 18 import com.l2jserver.gameserver.model.actor.L2Character; 20 19 import com.l2jserver.gameserver.model.actor.L2Playable; 21 20 import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; 21 import com.l2jserver.gameserver.model.item.instance.L2ItemInstance; 22 22 import com.l2jserver.gameserver.network.SystemMessageId; 23 23 import com.l2jserver.gameserver.network.serverpackets.Dice; … … 36 36 /** 37 37 * 38 * @see com.l2jserver.gameserver.handler.IItemHandler#useItem(com.l2jserver.gameserver.model.actor.L2Playable, com.l2jserver.gameserver.model. L2ItemInstance, boolean)38 * @see com.l2jserver.gameserver.handler.IItemHandler#useItem(com.l2jserver.gameserver.model.actor.L2Playable, com.l2jserver.gameserver.model.item.instance.L2ItemInstance, boolean) 39 39 */ 40 @Override 40 41 public void useItem(L2Playable playable, L2ItemInstance item, boolean forceUse) 41 42 { … … 48 49 if (activeChar.isInOlympiadMode()) 49 50 { 50 activeChar.sendPacket(SystemMessage .getSystemMessage(SystemMessageId.THIS_ITEM_IS_NOT_AVAILABLE_FOR_THE_OLYMPIAD_EVENT));51 activeChar.sendPacket(SystemMessageId.THIS_ITEM_IS_NOT_AVAILABLE_FOR_THE_OLYMPIAD_EVENT); 51 52 return; 52 53 } … … 57 58 if (number == 0) 58 59 { 59 activeChar.sendPacket(SystemMessage .getSystemMessage(SystemMessageId.YOU_MAY_NOT_THROW_THE_DICE_AT_THIS_TIME_TRY_AGAIN_LATER));60 activeChar.sendPacket(SystemMessageId.YOU_MAY_NOT_THROW_THE_DICE_AT_THIS_TIME_TRY_AGAIN_LATER); 60 61 return; 61 62 }
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