Ignore:
Timestamp:
Jan 16, 2012 7:56:19 AM (4 months ago)
Author:
MELERIX
Message:

STABLE: Sync with BETA [8629]

Location:
trunk/L2J_DataPack
Files:
2 edited

Legend:

Unmodified
Added
Removed
  • trunk/L2J_DataPack

  • trunk/L2J_DataPack/dist/game/data/scripts/handlers/itemhandlers/BeastSpiritShot.java

    r7720 r8630  
    1616 
    1717import com.l2jserver.gameserver.handler.IItemHandler; 
    18 import com.l2jserver.gameserver.model.L2ItemInstance; 
    1918import com.l2jserver.gameserver.model.actor.L2Playable; 
    2019import com.l2jserver.gameserver.model.actor.L2Summon; 
    2120import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; 
    2221import com.l2jserver.gameserver.model.actor.instance.L2PetInstance; 
     22import com.l2jserver.gameserver.model.item.instance.L2ItemInstance; 
    2323import com.l2jserver.gameserver.network.SystemMessageId; 
    2424import com.l2jserver.gameserver.network.serverpackets.MagicSkillUse; 
    25 import com.l2jserver.gameserver.network.serverpackets.SystemMessage; 
    2625import com.l2jserver.gameserver.util.Broadcast; 
    2726 
     
    3534        /** 
    3635         *  
    37          * @see com.l2jserver.gameserver.handler.IItemHandler#useItem(com.l2jserver.gameserver.model.actor.L2Playable, com.l2jserver.gameserver.model.L2ItemInstance, boolean) 
     36         * @see com.l2jserver.gameserver.handler.IItemHandler#useItem(com.l2jserver.gameserver.model.actor.L2Playable, com.l2jserver.gameserver.model.item.instance.L2ItemInstance, boolean) 
    3837         */ 
     38        @Override 
    3939        public void useItem(L2Playable playable, L2ItemInstance item, boolean forceUse) 
    4040        { 
     
    4646                if (playable instanceof L2Summon) 
    4747                { 
    48                         activeOwner.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.PET_CANNOT_USE_ITEM)); 
     48                        activeOwner.sendPacket(SystemMessageId.PET_CANNOT_USE_ITEM); 
    4949                        return; 
    5050                } 
     
    5454                if (activePet == null) 
    5555                { 
    56                         activeOwner.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.PETS_ARE_NOT_AVAILABLE_AT_THIS_TIME)); 
     56                        activeOwner.sendPacket(SystemMessageId.PETS_ARE_NOT_AVAILABLE_AT_THIS_TIME); 
    5757                        return; 
    5858                } 
     
    6060                if (activePet.isDead()) 
    6161                { 
    62                         activeOwner.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.SOULSHOTS_AND_SPIRITSHOTS_ARE_NOT_AVAILABLE_FOR_A_DEAD_PET)); 
     62                        activeOwner.sendPacket(SystemMessageId.SOULSHOTS_AND_SPIRITSHOTS_ARE_NOT_AVAILABLE_FOR_A_DEAD_PET); 
    6363                        return; 
    6464                } 
     
    7373                        // Not enough SpiritShots to use. 
    7474                        if (!activeOwner.disableAutoShot(itemId)) 
    75                                 activeOwner.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.NOT_ENOUGH_SPIRITHOTS_FOR_PET)); 
     75                                activeOwner.sendPacket(SystemMessageId.NOT_ENOUGH_SPIRITHOTS_FOR_PET); 
    7676                        return; 
    7777                } 
     
    109109                { 
    110110                        if (!activeOwner.disableAutoShot(itemId)) 
    111                                 activeOwner.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.NOT_ENOUGH_SPIRITHOTS_FOR_PET)); 
     111                                activeOwner.sendPacket(SystemMessageId.NOT_ENOUGH_SPIRITHOTS_FOR_PET); 
    112112                        return; 
    113113                } 
    114114                 
    115115                // Pet uses the power of spirit. 
    116                 activeOwner.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.PET_USE_SPIRITSHOT)); 
     116                activeOwner.sendPacket(SystemMessageId.PET_USE_SPIRITSHOT); 
    117117                int skillId = 0; 
    118118                switch (itemId) 
Note: See TracChangeset for help on using the changeset viewer.