Changeset 8630 for trunk/L2J_DataPack/dist/game/data/scripts/handlers/itemhandlers/BeastSoulShot.java
- Timestamp:
- Jan 16, 2012 7:56:19 AM (4 months ago)
- Location:
- trunk/L2J_DataPack
- Files:
-
- 2 edited
-
. (modified) (1 prop)
-
dist/game/data/scripts/handlers/itemhandlers/BeastSoulShot.java (modified) (7 diffs)
Legend:
- Unmodified
- Added
- Removed
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trunk/L2J_DataPack
- Property svn:mergeinfo changed
/branches/unstable/L2J_DataPack_BETA merged: 8407-8426,8428-8480,8482-8491,8493-8588,8590-8629
- Property svn:mergeinfo changed
-
trunk/L2J_DataPack/dist/game/data/scripts/handlers/itemhandlers/BeastSoulShot.java
r7720 r8630 16 16 17 17 import com.l2jserver.gameserver.handler.IItemHandler; 18 import com.l2jserver.gameserver.model.L2ItemInstance;19 18 import com.l2jserver.gameserver.model.actor.L2Playable; 20 19 import com.l2jserver.gameserver.model.actor.L2Summon; 21 20 import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; 22 21 import com.l2jserver.gameserver.model.actor.instance.L2PetInstance; 22 import com.l2jserver.gameserver.model.item.instance.L2ItemInstance; 23 23 import com.l2jserver.gameserver.network.SystemMessageId; 24 24 import com.l2jserver.gameserver.network.serverpackets.MagicSkillUse; 25 import com.l2jserver.gameserver.network.serverpackets.SystemMessage;26 25 import com.l2jserver.gameserver.util.Broadcast; 27 26 … … 35 34 /** 36 35 * 37 * @see com.l2jserver.gameserver.handler.IItemHandler#useItem(com.l2jserver.gameserver.model.actor.L2Playable, com.l2jserver.gameserver.model. L2ItemInstance, boolean)36 * @see com.l2jserver.gameserver.handler.IItemHandler#useItem(com.l2jserver.gameserver.model.actor.L2Playable, com.l2jserver.gameserver.model.item.instance.L2ItemInstance, boolean) 38 37 */ 38 @Override 39 39 public void useItem(L2Playable playable, L2ItemInstance item, boolean forceUse) 40 40 { … … 46 46 { 47 47 activeOwner = ((L2Summon) playable).getOwner(); 48 activeOwner.sendPacket(SystemMessage .getSystemMessage(SystemMessageId.PET_CANNOT_USE_ITEM));48 activeOwner.sendPacket(SystemMessageId.PET_CANNOT_USE_ITEM); 49 49 return; 50 50 } … … 58 58 if (activePet == null) 59 59 { 60 activeOwner.sendPacket(SystemMessage .getSystemMessage(SystemMessageId.PETS_ARE_NOT_AVAILABLE_AT_THIS_TIME));60 activeOwner.sendPacket(SystemMessageId.PETS_ARE_NOT_AVAILABLE_AT_THIS_TIME); 61 61 return; 62 62 } … … 64 64 if (activePet.isDead()) 65 65 { 66 activeOwner.sendPacket(SystemMessage .getSystemMessage(SystemMessageId.SOULSHOTS_AND_SPIRITSHOTS_ARE_NOT_AVAILABLE_FOR_A_DEAD_PET));66 activeOwner.sendPacket(SystemMessageId.SOULSHOTS_AND_SPIRITSHOTS_ARE_NOT_AVAILABLE_FOR_A_DEAD_PET); 67 67 return; 68 68 } … … 76 76 // Not enough Soulshots to use. 77 77 if (!activeOwner.disableAutoShot(itemId)) 78 activeOwner.sendPacket(SystemMessage .getSystemMessage(SystemMessageId.NOT_ENOUGH_SOULSHOTS_FOR_PET));78 activeOwner.sendPacket(SystemMessageId.NOT_ENOUGH_SOULSHOTS_FOR_PET); 79 79 return; 80 80 } … … 106 106 { 107 107 if (!activeOwner.disableAutoShot(itemId)) 108 activeOwner.sendPacket(SystemMessage .getSystemMessage(SystemMessageId.NOT_ENOUGH_SOULSHOTS_FOR_PET));108 activeOwner.sendPacket(SystemMessageId.NOT_ENOUGH_SOULSHOTS_FOR_PET); 109 109 return; 110 110 } 111 111 112 112 // Pet uses the power of spirit. 113 activeOwner.sendPacket(SystemMessage .getSystemMessage(SystemMessageId.PET_USE_SPIRITSHOT));113 activeOwner.sendPacket(SystemMessageId.PET_USE_SPIRITSHOT); 114 114 115 115 Broadcast.toSelfAndKnownPlayersInRadius(activeOwner, new MagicSkillUse(activePet, activePet, itemId == 6645 ? 2033 : 22036, 1, 0, 0), 360000/*600*/);
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