- Timestamp:
- Jan 16, 2012 7:56:19 AM (4 months ago)
- Location:
- trunk/L2J_DataPack
- Files:
-
- 2 edited
-
. (modified) (1 prop)
-
dist/game/data/scripts/handlers/bypasshandlers/QuestLink.java (modified) (4 diffs)
Legend:
- Unmodified
- Added
- Removed
-
trunk/L2J_DataPack
- Property svn:mergeinfo changed
/branches/unstable/L2J_DataPack_BETA merged: 8407-8426,8428-8480,8482-8491,8493-8588,8590-8629
- Property svn:mergeinfo changed
-
trunk/L2J_DataPack/dist/game/data/scripts/handlers/bypasshandlers/QuestLink.java
r8501 r8630 31 31 import com.l2jserver.gameserver.network.SystemMessageId; 32 32 import com.l2jserver.gameserver.network.serverpackets.ActionFailed; 33 import com.l2jserver.gameserver.network.serverpackets.SystemMessage;34 33 import com.l2jserver.util.StringUtil; 35 34 … … 157 156 if (((q.getQuestIntId() >= 1) && (q.getQuestIntId() < 20000)) && ((player.getWeightPenalty() >= 3) || !player.isInventoryUnder80(true))) 158 157 { 159 player.sendPacket(SystemMessage .getSystemMessage(SystemMessageId.INVENTORY_LESS_THAN_80_PERCENT));158 player.sendPacket(SystemMessageId.INVENTORY_LESS_THAN_80_PERCENT); 160 159 return; 161 160 } … … 167 166 if (player.getAllActiveQuests().length > 40) // if too many ongoing quests, don't show window and send message 168 167 { 169 player.sendPacket(SystemMessage .getSystemMessage(SystemMessageId.TOO_MANY_QUESTS));168 player.sendPacket(SystemMessageId.TOO_MANY_QUESTS); 170 169 return; 171 170 } … … 238 237 List<Quest> options = new FastList<Quest>(); 239 238 240 QuestState[] awaits = player.getQuestsForTalk(npc.getTemplate(). npcId);239 QuestState[] awaits = player.getQuestsForTalk(npc.getTemplate().getNpcId()); 241 240 Quest[] starts = npc.getTemplate().getEventQuests(Quest.QuestEventType.QUEST_START); 242 241
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